// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "TipUserWidget.generated.h"

/**
 * 
 */
UCLASS()
class SSHOOT_API UTipUserWidget : public UUserWidget
{
	GENERATED_BODY()


public:
	UFUNCTION(BlueprintImplementableEvent, Category="SplineMesh")
	void PrintMessage(const FString &Message);
};
